know.2nth.ai โ€บ Technology โ€บ tech โ€บ design
tech/design ยท Sub-domain hub

Eight crafts.
One interface layer.

The twin craft to tech/architecture. Architecture designs systems; design designs interfaces. Same category of opinion-heavy craft skill, different surface. This sub-hub covers the full frontend-design stack โ€” from tokens at the foundation to AI-assisted design-to-code at the top.

8
Sub-skills
3
Category bands
v1.0
Manifest shipped
01 ยท Skills

The design craft, broken down.

Eight sub-skills grouped into three bands โ€” foundations, interface craft, and design-to-code. Each card maps to a canonical leaf at tech/design/*. All stubs at launch; content ships leaf by leaf.

Foundations ยท 4
Design systems
Stub
tech/design/systems

Tokens, theming, dark/light modes, the "how do you stay consistent" layer. Where every design decision gets encoded once so it cascades everywhere.

Frameworks
Stub
tech/design/frameworks

Tailwind, Panda, UnoCSS, vanilla-extract. The CSS-in-JS trade-off space and the honest reasons to pick one over the others for a given project shape.

Typography
Stub
tech/design/typography

Variable fonts, fluid type, pairing, responsive scale. The invisible half of design that breaks the whole interface when it's wrong.

Accessibility
Stub
tech/design/accessibility

WCAG patterns, ARIA, screen reader testing, keyboard navigation. Not a layer you add at the end โ€” built in from the first commit or almost impossible to retrofit.

Interface craft ยท 2
Component libraries
Stub
tech/design/components

shadcn/ui, Radix, Headless UI, Aceternity, Magic UI, Radix Primitives. How to pick one, how to stay consistent once you have, when to hand-roll instead.

Motion
Stub
tech/design/motion

Framer Motion, GSAP, CSS animations, View Transitions API. Motion that decorates is noise โ€” motion that communicates state change earns its place.

Design-to-code ยท 2
Figma
Stub
tech/design/figma

Dev mode, tokens export, plugin ecosystem, Figma-to-code. The bridge between the design file and the production component โ€” and the places it still leaks.

AI design tools
Stub
tech/design/ai-tools

v0, Lovable, Framer AI, design-to-code generators. Great at first drafts, wrong at consistency โ€” and why the human with the tokens file is still the last step.

02 ยท Principles

The opinions every leaf starts from.

Five principles that show up in every sub-skill. If a leaf contradicts one of these, the leaf is wrong. Encoded in the canonical tech/design/SKILL.md so every agent loading this sub-tree inherits the same frame.

Tokens before components

Every design decision cascades better when it's encoded as a token first. Never hardcode colours, spacing, or type scales into components โ€” the refactor cost is paid with interest later.

Accessibility is not a layer

Built in from the first commit or almost impossible to retrofit. Start with semantic HTML and a keyboard-first walkthrough before anything else.

Motion carries meaning

Animations that decorate are noise. Animations that communicate state change โ€” entering, leaving, loading, error โ€” earn their place. Everything else is cargo cult.

AI-generated code needs design review

v0 and its peers are great at first drafts and wrong at consistency. A human with a tokens file, a component inventory, and a review checklist is still the last step.

The interface is a system, not a collage

Every decision โ€” component, token, interaction โ€” should be made once, tested once, and reused. The same compounding principle that drives the rest of the 2nth tree.

03 ยท Related branches

Where tech/design connects.

Design is the twin of architecture in the tech tree. It touches every leaf that ships a surface โ€” which in practice is most of them. It leans on Cloudflare for the runtime and feeds back into the shared engineering tree for anything that becomes a reusable pattern.